Ghost Rider 2099 (1994) # 15

Cover Artist: Ashley Wood
Published: July 1995
Original Price: $1.95

Title: "The Law of the Jungle"
Writer: Len Kaminski
Artist: Ashley Wood
Letterer: Richard Starkings
Colorist: Christie Scheele
Editor: Joey Cavalieri
Editor In Chief: Bobbie Chase

SYNOPSIS
Two street gangs have gone to war in the streets of Transverse City, with the Toxic Zombies being overwhelmed by the Anarquistadores.  Both gangs are addicted to a drug called White Heat, which mutates the user into near-superhuman forms.  Ghost Rider, now acting as the Federal Marshal of Transverse City, interrupts the gang war but is buried under rubble after a building is hit with a rocket. 

Meanwhile, an assassin named Heartbreaker executes a man in his home by punching through his chest and escapes unseen from the bodyguards.  In Cyberspace, Anesthesia Jones organizes the Undernet into a resistance movement against President Doom and promises to take care of the Ghost Rider herself.  She logs off and calls Kylie Gagarin, telling the girl that they need to talk. 

Ghost Rider digs himself out of the rubble and goes to SHIELD headquarters, where he butts heads with the commander over their approach to the gang war, which is to essentially let the gangs kill each other.  Zero storms out and logs himself into Cyberspace to look for answers and finds an encrypted message that has been left for him.  When he opens it, a mysterious person yells at him for selling out and kicks him out of the 'net.  To his surprise, Zero finds that he's been locked out of Cyberspace and cannot log back in, which should be impossible.  Elsewhere, reporter Willis Adams is attempting to write the Ghost Rider propaganda piece ordered by Doom, but decides to resign instead.

Ghost Rider visits Sandoz, the doctor who had previous helped him, and threatens to shut him down if he doesn't tell him about White Heat.  From the description given to him by Sandoz, Zero realizes that the person creating it must be Max Synergy.  At the club where Synergy conducts business, Heartbreaker arrives to kill him.  She's stopped by Ghost Rider who points his gun at the back of her head and tells her not to move.

ANNOTATIONS 
Ghost Rider was made the Marshall of Transverse City by President Doom, who also entered in a piece of hidden code into his system, in Ghost Rider 2099 (1994) # 14.

Ghost Rider encountered Max Synergy in Ghost Rider 2099 (1994) # 6-7.

Sandoz assisted Ghost Rider with saving Kylie's life in Ghost Rider 2099 (1994) # 6-8.

The identity of the person who shuts Ghost Rider out of the 'net in this issue is revealed in Ghost Rider 2099 (1994) # 24.

REVIEW
Ghost Rider 2099 gets a fresh start of sorts with a new status quo, a new villain, and new regular artist Ashley Wood.

In today's comic climate, this issue would be a relaunch of the series with a brand-new # 1 issue.  It marks a real departure from what's come before and sets the series out for the second year's worth of stories, which were teased some in the previous two-parter but are really brought to the forefront here.  The "One Nation Under Doom" storyline hit this series like a sledgehammer, and while Len Kaminski gave himself a wrap-up to the first year by literally destroying the lead character and building him back from scratch over the span of two issues it still feels like things have been derailed onto this weird "federal marshal" tangent. 

I'm not as big a fan of the series once it hits this point, mainly because I was enjoying the book so much in its first year.  I'm not sure if this is where Kaminski would have taken the character had he been left to his own devices, but the Doom storyline changes the anarchist bent of the series.  While it does bring up some interesting points on fascism and just how easily one set of ideals can be switched for another counter to one's original beliefs, though this time Zero's have been altered by a third party against his will, it's just not as fun to read as it once was.  While the first year's worth of issues were really heavy on the action, this period exchanges that for a lot of political maneuvering by the Undernet and Zero's own crisis of identity, and while that certainly makes for some good character development it doesn't make things more exciting to read.  It also forces the character into a role opposite the one we had been used to seeing him inhabit, and again that makes for some great character moments, it also takes away some of the fundamental appeal.  Ghost Rider essentially becomes Judge Dredd, and now instead of being the rebellion against a fascist system, he IS the system.  Zero was never the most likeable character to empathize with, but at least he had his ideals; now, I don't like him at all.  Again, that's the point of all this federal marshal stuff, but I didn't like it when it happened and looking back at the series as a whole I still don't like it.  It's too drastic a departure from what made the series work in the first place.

Still, the plots are interesting enough in this issue, and the procedural nature fits in with the Judge Dredd tone.  Ghost Rider stops a gang fight, goes to his station and butts head with the local captain, and goes on the search for answer.  It's all very by the numbers police material, Law and Order 2099.  Kaminski introduces a new villain, Heartbreaker, and she's a good change of pace from the robots and monsters that Zero has faced in previous stories.  We don't learn much about her in this issue, and she's one of the biggest loose threads of the series since by the title's end a year later we STILL don't know much about her despite her having a large presence going forward from here.

The other huge change this issue is the artwork by newcomer Ashley Wood, making his American comics debut.  Wood is a very polarizing artist, he excels at tone and ambiance but has serious problems with storytelling and readability.  I remember there being an overwhelming positive response to his arrival on this series, which desperately needed a visual identity of its own after the artist chaos of the first year.  Wood is about as far as you can get from someone like Chris Bachalo, but for such a wild status quo shift something drastically different was necessary.  Wood's arrival, more than anything else, marked the true shift in the book's direction, and in this first issue he does a pretty great job making the characters his own.  He can't help that he's saddled with the terrible outfit and design that Ghost Rider has now as a marshal, complete with the unnecessary pistol and goggles, but he makes it work as best as he can.  The book is drowning in ink, making it seem nightmarish and really selling just how scary a place Transverse City can be, though it does make things difficult to follow at times.  I really enjoyed Wood's work here, there's some definite influence from Jae Lee that I love, and for at least the first couple of issues he will maintain a pretty high quality. 

So, while I'm not loving the series like I did, it's still worth a read.  Kaminski keeps a lot of plates spinning, and a lot of the subplots introduced here don't pay off until the final issue.

Grade: B+

Ghost Rider (1990) # 88

Cover Artist: Josh Hood
Published: Sept. 1997
Original Price: $1.99

Title: "A Kind Face"
Writer: Ivan Velez Jr.
Artist: Josh Hood
Inker: Derek Fisher
Letterers: Richard Starkings & Emerson Miranda
Colorist: Brian Buccellato
Editor: Tom Brevoort
Editor In Chief: Bob Harras

SYNOPSIS
A gang of Chinese slave traffickers make their way through Chinatown with a van full of young women.  When their leader, Lau Tak Wah, stops for cigarettes he is confronted by the Ghost Rider, who has come to exact vengeance on the criminal.  When the slavers open fire on Ghost Rider, one of their captives named Lian sees her opportunity to escape.  She runs out of the van and into the subway, but she is seen by Lau.  Ghost Rider chains up the gang, but before he can give them his Penance Stare the police arrive and open fire.  Ghost Rider leaves, telling them to do no more evil, and the slavers are taken to jail.  On a nearby rooftop, Ghost Rider transforms back into Danny Ketch.

Lian rides on the subway, remembering how she and her young brother bought passage on a ship from China to America.  Her brother died from sickness during the voyage, and Lian was pressed into slavery.  She is seen on the street by one of Lau's men, but she manages to hide from him in an alley.  Later that night, a very ill Lian attempts to get food from Luz's bodega, but she is chased out of the store just as Danny enters.  While Danny wonders where his brother has disappeared to, John Blaze and Jennifer Kale are on the road in search of Blaze's missing children.  When Danny leaves the store he gives Lian an apple and walks away, just as two of Lau's men arrive in a van to take Lian captive.  Danny transforms into Ghost Rider, and after the two men shoot at him he disables them with his Penance Stare.  He turns to find Lian on the ground, having been hit by one of the bullets.  Ghost Rider scoops her up to get her to a hospital, but is too late.  She dies in his arms, realizing that the Rider's skull hides "a kind face".  Later, in the morgue, Blackheart visits Lian's body and offers her a chance to live again, resurrecting her as Pao Fu, the Goddess of Vengeance.

ANNOTATIONS 
Pao Fu returns as one of Blackheart's Spirits of Vengeance in Ghost Rider (1990) # 90, where she exacts her revenge on Lau Tak Wah.

Jennifer Kale agreed to help John Blaze find his missing kids in Ghost Rider (1990) # 86.

REVIEW
Ivan Velez turns in another stand-alone story that features some of the worst artwork I've ever seen on this series.

It's bad when an artist makes me long for Pop Mhan to return, but that's exactly how Josh Hood's work makes me feel.  I fail to understand why Marvel insisted on using artists with this style on this character so often, and it makes Javier Saltares' return in the Minus 1 issue stand out even more as an oasis of quality in a sea of eyesores.  Proportions are off, everything is over-rendered with lines everywhere, and the characters all look like children.  The worst offense is the way Ghost Rider himself is drawn, he's the size of the Hulk and wearing so much padding that he looks like a fiery Michelin Man.  I can't get over this, at least Pop Mhan had some qualities I enjoyed, but Hood just does not work on this series. 

The story for this issue doesn't quite work either, and maybe that's because Velez doesn't really excel at the done-in-one style of writing.  Before the last few issues, each issue of this series led into one another even when arcs were beginning and ending.  It made things feel like one big epic storyline in the life of the characters, and a lot of the progression he was making has ground to a screeching halt.  There is, of course, still the sense that this is all building to something, with Blackheart going around recruiting each of the new villains being introduced, but it's not enough to make this story in itself into anything interesting.

Lian's story is sad and hits all the right sympathetic notes, I like her recognition of Ghost Rider having "a kind face" as she dies, but the story surrounding her just feels so inconsequential.  At least last issue's Wallow story felt like it belonged in this series, this one just feels out of place.  Ghost Rider has never been a series with much of a social conscience, and throwing in an immigrant sex slave plot doesn't seem like a logical progression.  Maybe I'm being too harsh on it, though, because now that I think about it all of Velez's new villains in this era have a dark, sociological aspect to them.  Wallow as all about suicide, Pao Fu in this issue has the slavery angle, and Doghead next issue deals with the treatment of immigrants. 

Still, combined with the inappropriate artwork, this comic just fails for me on every level.  I welcome Javier Saltares coming back next issue, because no matter what the story is like at least the artwork will be fantastic.

Grade: D+

Doctor Strange and the Sorcerers Supreme (2016) # 2

Cover Artist: Javier Rodriguez
Published: January 2017
Original Price: $3.99

Title: untitled
Writer: Robbie Thompson
Artist: Javier Rodriguez
Inker: Alvaro Lopez        
Letterers: VC's Joe Caramagna
Colorist: Jordie Bellaire
Editor: Nick Lowe
Editor-in-Chief: Axel Alonso

SYNOPSIS
In the near future, Sorcerer Supreme Wiccan holds off a demonic invasion, and is whispered a secret before the demon queen dies.  At the battle with the Forgotten, Merlin has been killed and the other Sorcerer Supremes are unable to defeat the giant.  Yao, the future Ancient One, has his arm broken, which prompts Wiccan to scoop up his allies and teleport them away from the battle.  They arrive on a beach, where they sink into one of Merlin's traps that is meant to capture their souls.  Sir Issac Newton's servant, the Mindful One, rescues them due to it not having a soul.  The Sorcerers travel through the forest on their way to Merlin's home, but find Camelot in serious disrepair.  The Forgotten, meanwhile, is on the way to Camelot as well to find the Sorcerers.  Back in the future, Merlin approaches Wiccan and ask what he had been told, and Wiccan tells him that he is dying.  Merlin offers to remove the curse that is killing him if he travels with him to fight the Forgotten.

ANNOTATIONS
The Spirit of Vengeance from this series is a Native American woman named Kushala, the Demon Rider, who is not only a Ghost Rider but also her era's Sorcerer Supreme.  Her origin story will be told in Doctor Strange and the Sorcerers Supreme (2016) # 3.

Podcast Review: Inner Demons Episode 1 - "Deathbed Confession to a Skeleton Monster" (Click to Listen)

REVIEW
"Sorcerers Supreme" continues its first arc with a new formula, i.e. the recruitment process, and throws a shit load of Ditko at us.

I'm still just not feeling this series, and I think its because Robbie Thompson isn't explaining enough as he goes along.  I get that there's a point to it, that because Merlin was a secretive mage and is now dead, the Sorcerers are just as much in the dark as the readers.  I get that the Forgotten is supposed to be all-powerful and all-mysterious, Merlin said as much in the first issue, and the Sorcerers don't know how to fight him.  I get all of that, but it makes this issue, and the series so far, very difficult to penetrate as a reader.  I like the approach that Thompson is using for the introduction of each mage, having already thrown us into the larger plot he's using each subsequent issue as a spotlight for an individual character.  This issue gives us Wiccan's story, and since he's one of the only established characters other than Dr. Strange it allows the readers that hint of familiarity in the midst of all the secrets and mystery.

The first half of the comic is, essentially, a big fight scene with the Forgotten.  The villain is a problem, only because his motivations are intentionally vague other than "kill Merlin".  He's succeeded in that, so what else does he/them have to fight for other than "power" in the generic sense?  The split screen effect as the Forgotten cycles through personalities/identities is a nice touch, though, and it makes me wonder where the character is heading and how it connects back with the flashback scenes in the first issue.  Thompson is also continuing to flesh out his characters, and the stand-out so far is definitely the Mindful One, whose "Alone bad" scene while he rescues the team was the best part of the issue.  Yao and Newton get fleshed out some, while Kushala and the Conjuror remain part of the background, but I assume that will be rectified in future issues.

The artwork by Javier Rodriguez is really trying to tap into that Steve Ditko design sense from the original Dr. Strange stories, and in the respect it succeeds.  There's an LSD lens of perception during the magical traveling portions, especially in the sand trap sequence, and it fits the tone of the book perfectly.  What I'm not sold on is the brightness and cheeriness of the comic, the less detail-oriented art paired with Jordie Bellaire's sunshine color palate makes it almost garish.  The design for the Forgotten combined with the color scheme is an eyesore, and for a big bad monster villain he veers too far into being ridiculous looking. 

I'm still on the fence about this series, but I'm hoping that next issue's spotlight on the Demon Rider will make me buy into the comic as a whole.  So far, though, it's not catching my interest.
Grade: C+

Upcoming Comics: April 2017

Marvel's April 2017 solicitations have been released, which features some new Ghost Rider material.  Robbie Reyes looks to be starting a new story-arc that will hopefully not star Totally Awesome Hulk and apparently features a demonic redesign of the character.  Sorcerers Supreme looks to be about Isaac Newton fighting the Avengers, so who knows if Demon Rider will even appear in that issue, but the series also sees its first trade paperback collection.  Finally, Robbie Reyes makes a guest-appearance alongside Hawkeye (Kate Bishop, not the real Hawkeye) in an issue of Gwenpool.  Gwenpool, everyone, is a comic that exists.  I'm not sure how I feel about that, but I'll pick it up for the Ghost Rider appearance!

GHOST RIDER # 6
Felipe Smith (W), Danilo Beyuth (A)
Cover by Felipe Smith
ENTER THE ROAD DEMON!
- Robbie’s powers are evolving in unimaginable ways!
- The Spirit of Eli Morrow is getting stronger and more vicious every day!
- The LAPD can’t ignore the demonic monster in their backyard anymore...
32 PGS./Rated T+/$3.99



DOCTOR STRANGE AND THE SORCERERS SUPREME # 7
Robbie Thompson (W), Javier Rodriguez (A/C)
THE ISSUE EVERYONE WILL BE TALKING ABOUT!
- Sir Isaac Newton betrayed the rest of the Sorcerers Supreme, and has come to the present-day…
- …where he takes on the Avengers!
32 PGS./Rated T+/$3.99





THE UNBELIEVABLE GWENPOOL # 14
Chris Hastings (W), Myisha Haynes (A)
Cover by Paulina Ganucheau
RESURRXION VARIANT COVER BY FRANCESCO MATTINA
- Gwen Poole is L.A.-bound — and boy, is she LOVING it!
- The mission? Help Cecil regain some of his more human qualities.
- Guest-starring Kate Bishop (the REAL Hawkeye), Ghost Rider and…dwarves?
32 PGS./Rated T+/$3.99



DOCTOR STRANGE AND THE SORCERERS SUPREME VOL. 1: OUT OF TIME TPB
Written by ROBBIE THOMPSON
Penciled by JAVIER RODRIGUEZ, NATHAN STOCKMAN & JONATHAN MARKS
Cover by RAFAEL ALBUQUERQUE
An ancient evil threatens to unravel the fabric of reality, and one Master of the Mystic Arts may not be enough to stop it. Doctor Strange must unite Sorcerers Supreme past, present and future to stem the coming darkness — including Merlin, the Ancient One and Wiccan! Then there are the surprise packages: Sir Isaac Newton! A Ghost Rider from the 1800s! And the mysterious Nina! But Strange should watch his back with this super group of spellcrafters, as not all of these mages have his best interests in mind! When the Forgotten arrives, it will take the whole team to put him down — but if anything happens to the young Ancient One from the past, what will that mean for Stephen? Collecting DOCTOR STRANGE AND THE SORCERERS SUPREME #1-5 and material from DOCTOR STRANGE ANNUAL (2016) #1.
120 PGS./Rated T+ …$15.99
ISBN: 978-1-302-90590-3

Ghost Rider (1990) # 55

Cover Artist: Salvador Larroca
Published: November 1994
Original Price: $1.95

Title: "Skin Games"
Writer: Warren Ellis
Artist: Salvador Larroca
Inker: Sergio Melia
Letterer: Janice Chiang
Colorist: Kevin Somers
Editor: Bobbie Chase
Editor In Chief: Tom DeFalco

SYNOPSIS
Ghost Rider chases a "torso killer" into an alley and gives him the penance stare.  The next morning, Dan Ketch goes to the bar where he's been working and talks with the owner, who tells him about a gig bartending at an exclusive event in Alphabet City.  That night, Dan arrives at the "Skin and Bones", where he is accosted by a large bouncer before identifying himself as the fill-in bartender.  He's told to go to the upstairs bar to work and that he's not allowed to speak with any of the patrons.  Not long after, another man attempts to get into bar, and identifies himself as Calvin Zabo, a founding member of the club.  As Zabo goes upstairs to the private club, Jack Russell - the Werewolf by Night - is drinking in the bar on the first floor.  He notices the sound proofing on the ceiling and goes upstairs to see what's going on. 

The patrons of the club are addressed by their host, Morphine, who founded the Skin and Bones with Zabo years earlier when he became bored with assassination.  He brings out a captive vagrant and Zabo explains how he will torture him on stage by exposing a length of bone and carving his name.  Jack transforms into the Werewolf and goes on stage to save the homeless man, but Zabo transforms as well into Mr. Hyde and attacks.  Dan transforms into Ghost Rider and rescues Russell from the room of killers, but Hyde smashes through the floor and sends everyone crashing into the first floor bar.  Ghost Rider releases his chain links, which strike down all of the assassins before they can grab hostages.  Morphine is left for the Werewolf to take care of while Ghost Rider chases Hyde into an alley and gives him the Penance Stare.

ANNOTATIONS 
Ghost Rider appears next in Ghost Rider/Wolverine/Punisher: The Dark Design.

Ghost Rider and Werewolf by Night first met in Marvel Comics Presents (1988) # 107.

REVIEW
Warren Ellis pens his second fill-in Ghost Rider story, but this one's not quite as memorable as the first.

Warren Ellis was an absolute revelation when he came to Marvel in the early 1990s, taking over titles like Hellstorm, Excalibur, and Doom 2099 and immediately making them his own.  DC has already established its Vertigo line by this point, with writers like Garth Ennis and Grant Morrison putting stamps on established books with their very unique interpretations.  Marvel hadn't really come across a writer of that style yet, and it's a bit surprising to me that Ellis made his way to them instead of at DC, where he would seemingly be more at home.  Whatever the reason, Ellis was making his way through Marvel, turning in a slew of fill-in issues on titles, this being one of them.  It was, in fact, his second fill-in story for Ghost Rider, the first being the instant classic "Wish For Pain" from the 1994 Annual.  His work in that story, and to a lesser degree this one, makes me wish he had been the writer to succeed Howard Mackie on Ghost Rider, because it would have given the book the darker edge it desperately needed.

"Skin Games" brings the same visceral writing style as "Wish For Pain", but it lacks both the emotionally damaged core and the twist ending that made that Annual so great.  A lot of Ellis' writing tics are on display here, but at the time they were fresh and exciting, and only became cliché through the writer's own overuse on later comics.  Here, having a sadist of a villain like Mr. Hyde attempt to scratch his initials into someone's exposed bone was novel instead of trite, and the attempt to turn stomachs doesn't feel forced.  The plot, however, is where the issue loses its novelty, because its essentially a coincidental team-up between horror heroes doing horror hero things to a group of "assassin barflies".  Werewolf by Night's inclusion is completely incidental, to the point where I question just why he was used at all (though it does get the groan-inducing bit where Russell tells someone that "my sister sewed me into this dog suit").  At the end of the day, Ghost Rider doesn't really get to do much more than toss his chain a few times.  I do love the opening and closing bookend scenes, with Ghost Rider chasing his prey into an alley to dispense the Penance Stare, those parts were really well done.  It just doesn't justify the empty plot in between, where Ellis has crammed in an unnecessary guest-star and under-utilized the main villain.

Salvador Larroca had been the established regular artist on Ghost Rider for a few months, and his work is improving with each new issue.  Gone is a lot of the stiffness of his first few issues, and his own style is slowly starting to emerge and break him out of imitating Jim Lee.  I was really enjoying Larroca by this point, but I don't think he was the appropriate artist for a Warren Ellis story, even one as conventional as this.  There's too much color and bright superhero stuff on display, and it kind of drains the story of any kind of ambiance Ellis was trying to establish with his script.  Still, getting a fill-in issue drawn by the book's regular artist lends it more legitimacy than most fill-ins are afforded, especially in 1994.

Overall, this is an early work by two creators who will go to have phenomenal careers, and while it has its problem it's certainly worth taking a look at.

Grade: B+

Ghost Rider/Blaze: Spirits of Vengeance (1992) # 8

Cover Artist: Adam Kubert
Published: March 1993
Original Price: $1.75

Title: "Devil Dance"
Writer: Howard Mackie
Artist: Adam Kubert
Inker: Bill Reinhold
Letterer: Bill Oakley
Colorist: Gregory Wright
Editor: Bobbie Chase
Editor In Chief: Tom DeFalco

Title: "The Great Hunt, Part 2"
Writer: Howard Mackie
Artist: Joe Kubert
Letterer: Bill Oakley
Colorist: Gregory Wright
Editor: Bobbie Chase
Editor In Chief: Tom DeFalco

SYNOPSIS
"Devil Dance": Ghost Rider and John Blaze are transported to a desert wasteland by Mephisto, who seeks to test them against his own agents.  He refers to an upcoming "war of souls" that is building, where forces will attempt to usurp his power, which he will have none of.  Mephisto disappears, and Blaze and Ghost Rider are left to wait for their motorcycles to come pick them up.  Before that can happen, they are attacked by two of Mephisto's demons, the Soulless Ones.  The two demons quickly get the upper hand against the Spirits of Vengeance, nearly killing Blaze in the process.  After a brief battle, the demons are destroyed, and Mephisto reappears.  He directs them to seek out the Soul Crystal, where they will find answers to their questions, and then he disappears.  Later, in Hell, Mephisto tells the Soulless Ones that while he cannot kill the Spirits of Vengeance he can only hope to steal their souls.  However, there is another mortal that will sell their soul to him willingly. 
 
"The Great Hunt, Part 1": Ghost Rider is dragged into the basement tunnels beneath the Natural History Museum by the Feeders, monsters who have emerged to hunt and eat humans.  Ghost Rider is taken before the oldest Feeder, who explains that they are a race that has lived hidden for centuries and adhere to their racial need to feast on human flesh.  Ghost Rider breaks free and imprisons the Feeders with his chain, all save the leader who he defeats in combat.  The eldest Feeder mocks the Ghost Rider's inability to kill, transforming into a human-like form and saying that his race are an offshoot of humanity.  Ghost Rider instead gives him the Penance Stare, then escorts the kidnapped people back to the surface.
  
ANNOTATIONS 
Mephisto last appeared in connection to Ghost Rider and Blaze in Ghost Rider (1990) # 20.

Mephisto tells Blaze and Ghost Rider to seek out the Soul Crystal, which was last seen in Mephisto's possession in The Mighty Thor (1966) # 430.

The other person that Mephisto mentions at the end is Michael Badilino, who will sell his soul to become Vengeance in Ghost Rider/Blaze: Spirits of Vengeance (1992) # 9.

The back-up story in this issue and the next takes place weeks before the events in the main story, specifically between Shadow Riders # 2 and Ghost Rider/Blaze: Spirits of Vengeance (1992) # 4.
 
REVIEW
It's another short issue buffered by a back-up strip, and while neither story does much more than feature fight scenes punctuated with pontificating villains this is still a highly-satisfying comic.

Adam Kubert was still having difficulty with deadlines, so like last issue's blizzard Howard Mackie has attempted to help his partner by setting this issue in a desert.  And, just like last issue's blizzard, Adam Kubert draws the hell out of that desert, making every panel detailed as possible while still making it look sparse and desolate.  As much as I love Mackie's writing on this series, Kubert is the real star here.  The man can draw landscapes, choreograph fight scenes perfectly, and design characters that are at least really damn interesting to look at.  The two one-shot characters introduced here, the Soulless Ones, are striking in their designs and distinct enough from your run-of-the-mill demon type that they stand out as something more, something special.  They aren't that special in the end, but they look pretty damn menacing.  Kubert's Mephisto is also a great visual, picking up the design created by John Romita Jr. a few years prior on Daredevil.  He looks bloated, slovenly, and unsettling, just like the (not literal) Devil should look.  It's a drastic departure from the classic John Buscema style Mephisto, but it absolutely works under Kubert's pen. 

The best bit in the issue, though, goes along with Mackie's fantastic script.  I'm sure they were probably working "Marvel Style", with Mackie providing plot first, Kubert drawing the pages and arranging them as he saw fit, and Mackie adding the dialogue later.  The sequence with Blaze being choked out, shown in a series of panels from his perspective that get darker and blurrier in procession, is a great visual moment.  I love everything about the artwork on this series, and if it meant shorter page counts to get Kubert on every issue I'm glad they made that call.

The plot and dialogue aren't anything to discount, though, because Mackie is firing on all cylinders as well.  I think that when Mackie was paired with a phenomenal artistic partner is when he produced his best work on Ghost Rider, such as with Mark Texeira, Javier Saltares, and Salvador Larroca.  You can tell that he and Kubert have fantastic creative chemistry, because every page of this is riveting stuff.  The mystery of Ghost Rider's origin and the forces working against him and Blaze is building to a head, and it's such a god damn shame that what it led to was so disappointing.  I think plans HAD to have changed not long after this, most likely be editorial fiat, probably around the time of "Midnight Massacre".  All of the things Mackie was building up in this issue, such as Mephisto's involvement and the "soul war", go unfulfilled.  In their place we got, ugh, "Road to Vengeance: The Missing Link".  I would kill to see what Mackie's actual plan was at the time of this issue's release.

In the back part of the issue is the second chapter of "The Great Hunt", and there's really not much to say about it other than it's passable filler material.  The story is an afterthought, even with the twist at the end that the monsters are actually humans after all, and the only thing it has going for it is the artwork by Joe Kubert.  But even that's not really firing on all cylinders, and I suspect it was likely another rush job to help out his son's deadline problem.

Still, the material in the main story is good enough to give this issue high marks, even with the filler material in the back.  Definitely recommended.
 
Grade: A

Ghost Rider/Blaze: Spirits of Vengeance (1992) # 7

Cover Artist: Adam Kubert
Published: Feb. 1993
Original Price: $1.75

Title: "A Day of Vengeance, A Day of Death!"
Writer: Howard Mackie
Artist: Adam Kubert
Inker: Bill Reinhold
Letterer: Bill Oakley
Colorist: Gregory Wright
Editor: Bobbie Chase
Editor In Chief: Tom DeFalco

SYNOPSIS
Outside Dover, New Jersey, Ghost Rider and John Blaze ride through a vicious snowstorm on their way to the Quentin Carnival.  Blaze thinks something is wrong at the Carnival and is upset that they wasted so much time looking for Dr. Strange while dragging Hag, Troll, and Deathwatch behind them.  When they arrive at the Carnival, Blaze finds his close friends in Clara the psychic's trailer, caring for her as she's overwhelmed by visions of death.  She tries to warn Blaze about the danger, but it's too late, "they" are here.  Outside, Ghost Rider stands in the blizzard and is taken out with an explosive.  Blaze and his friends head outside, where they find Steel Vengeance and her sister, Steel Wind, in command of an army of demons.  As an act of revenge, the sisters send their "Stygian Horde" to destroy the Carnival while the women attack Blaze.  Ghost Rider emerges from the snow to rejoin Blaze, but the battle is interrupted by Mephisto, who appears as a giant and sets the Carnival on fire.  He transports Blaze and Ghost Rider away to test them, while Steel Wind and Steel Vengeance gather up Deathwatch, Hag, and Troll to take back to their master.

Title: "The Great Hunt, Part 1"
Writer: Howard Mackie
Artist: Joe Kubert
Letterer: Bill Oakley
Colorist: Gregory Wright
Editor: Bobbie Chase
Editor In Chief: Tom DeFalco

SYNOPSIS 
During a snowstorm in Manhattan, a group of monsters emerge called the Feeders.  They are starting "the Great Hunt", which involves them kidnapping people off the street and dragging them away.  Dan Ketch and his friend Donna are attacked, and Dan transforms into Ghost Rider to fight the Feeder.  He learns that the Feeders are taking the people away to eat them, and when the monster escapes Ghost Rider follows him to the Natural History Museum.  There, he is confronted by four more Feeders, who welcome him to their great feast.

ANNOTATIONS 
Ghost Rider and Blaze last appeared in Midnight Sons Unlimited (1993) # 1.

Steel Vengeance last appeared in Ghost Rider/Blaze: Spirits of Vengeance (1992) # 2, and her sister Steel Wind last appeared in Ghost Rider (1973) # 75.

The fate of Deathwatch is revealed in Ghost Rider (1990) # 42. What happens to Hag and Troll is never revealed, and they are last seen as prisoners of Centurious in Ghost Rider/Blaze: Spirits of Vengeance (1992) # 9.

The Stygian Demons are connected to the former Ghost Rider villain, Reverend Styge. The eye used to control the demons was ripped from Styge in Ghost Rider (1990) # 18, and the cannibalistic priest later died at the hands of the Punisher in Darkhold: Pages From the Book of Sins (1992) # 5.

Mephisto last appeared in connection to Ghost Rider and Blaze in Ghost Rider (1990) # 20.

The back-up story in this issue and the next takes place weeks before the events in the main story, specifically between Shadow Riders # 2 and Ghost Rider/Blaze: Spirits of Vengeance (1992) # 4.

REVIEW
Now that the crossovers are out of the way, Spirits of Vengeance can return to the larger story-arc that has been slow-building in the background the last few months.

So, apparently the story behind this issue and the next is that Adam Kubert was falling behind on his deadlines and was struggling to keep up.  In order to give himself some breathing room, Howard Mackie decided to set this issue in a blizzard and the next in a desert, so there wouldn't be as much of a need to draw backgrounds or lots of detailed surroundings.  Kubert, though, is an excellent artist that packed as much detail as possible into the snow and sand, so it didn't really help.  Yes, the issues were released on time, but only due to the inclusion of a back-up story.

Despite the circumstances regarding publication and story direction, this issue continues the quality of the last six issues.  As much as I enjoyed "Spirits of Venom" (and I really, really enjoyed that story), it's nice to see this series get back to the larger plot that started way back in issue # 2.  While Steel Vengeance wasn't the most interesting character, it led to the return of a character I was thrilled to see again, namely Steel Wind.  She didn't get much in the way of characterization here, Steel Vengeance acts as the mouthpiece for the duo (which, wow, contrast that to how they operated during Rob Williams' run decades later), but Steel Wind's presence itself speaks volumes.  With Blaze now in a starring role again, seeing villains from the final days of his time with Zarathos really made you think things were building to something truly epic.  Mephisto's appearance at the end of the issue was also incredibly effective, more players and more pieces to the puzzle that Mackie was building.  While we know now that what this was all building to was quite a disappointment, it doesn't mean that this wasn't seriously exciting while it was happening.  It's part of why Spirits was the superior title over the main Ghost Rider series during this time, because while that title felt like it was spinning its wheels Spirits was where the real world-building was happening. 

The back-up story, though, reads like something that was written as a last-minute fill-in, an afterthought that's just there to fill up pages.  In all likelihood, considering Adam Kubert's deadline problems, that's exactly what "The Great Hunt" was, something Mackie came up with as quickly as possible.  It reads like a mediocre Marvel Comics Presents story that doesn't have much to say, even with the twist that comes at the end of next issue.  Monsters come out to take people and eat them, Ghost Rider doesn't like that, cue monster fight.  Not much to write home about, honestly.

What "The Great Hunt" does have going for it, though, is the artwork by Joe Kubert.  I assume that Joe came in as a favor for his son, Adam, to help out with the book's deadline problems.  There was this great period, however brief, where the entire Kubert family had their hands in the Ghost Rider titles, and seeing Joe's solo work on the character is great (and rare, he only drew this one 2-part story for the series).  I'm not so big a fan of the other Kubert son, Andy, but having a comic with both Adam and Joe on artwork is a huge selling point for me.  For his part, even with his deadline issues, Adam turns in his usual spectacular job on the main story.  The way he draws the snowstorm billowing around the characters is literally chilling, and not a lot of artists could convey the feeling of a blizzard at night.

This issue was the start of a rough arc that easily ups the excitement level for the series, with each issue adding something new to the mysteries.  If only the back-up story was as high a quality as the main story, this would be a great comic.  Still, at least the artwork makes it pretty to look at!

Grade: B+

Werewolf by Night (1998) # 6

Cover Artist: Leonardo Manco
Published: July, 1998
Original Price: $2.99

Title: "Love is Colder Than Death, Part 1"
Writer: Paul Jenkins
Artist: Leonardo Manco
Letterer: Janice Chiang
Colorist: Marianna Manco
Editor: Joe Andreani
Editor In Chief: Bob Harras

SYNOPSIS
A rash of brutal killings has been happening in New York City, and Jack Russell - the Werewolf by Night - has been tasked by his mysterious benefactor into stopping the murderer.  To do this, he visits the Underworld, a bar that is frequented by supernatural creatures.  At the bar he is assaulted by three vampires, who are insulted by the presence of a werewolf.  The fight is halted by the Ghost Rider, who has arrived to talk with Jack about the killings.  The two talk about their recent changes, namely Russell having freed himself from the control of the wolf demon and Ghost Rider having ascended as the new king of Hell.  Despite Jack's insistence, Ghost Rider refuses to help him, stating that he cannot show favoritism amongst his charges.  Jack gets up angry and leaves, while Ghost Rider tells him that he doesn't have to go farther from the room to find his killer.  That night, Jack locks himself in the sewer during his werewolf transformation, and when he awakens the next day he finds a dead body in the room with him.

ANNOTATIONS 
Ghost Rider last appeared in Ghost Rider (1990) # 93 and appears next in Ghost Rider: Finale.

Ghost Rider ascended to the throne of Hell at the end of Ghost Rider (1990) # 93, which was the final published issue of the series.  The actual final issue, # 94, went unpublished for nearly a decade before it was finally released in 2007 as Ghost Rider: Finale.  This issue falls some time during the events of Ghost Rider: Finale, before he abdicates the throne to Vengeance and frees the souls from Hell.  Ghost Rider would then appear back on Earth in Peter Parker: Spider-Man (1990) # 93, having been removed from Hell by the return of Mephisto.

Ghost Rider and Werewolf by Night had met several times before, most notably during Marvel Comics Presents (1988) # 107-112 and Ghost Rider (1990) # 55.

REVIEW
Ghost Rider makes his only guest-appearance as the king of Hell in the final issue of this series, which was part of the doomed Strange Tales imprint.

I was a big fan of the Strange Tales books when they were released, with the promise that they would be a comparable match to DC's thriving Vertigo line of mature horror titles.  That was the intent behind Strange Tales at first, a competing imprint that would reimagine some of their horror characters for a mature readership.  Things started off very strong with some great creators like J.M. DeMatteis and Liam Sharpe on Man-Thing, Warren Ellis and Ariel Olivetti on Satana, Doug Moench and Tommy Edwards on Moon Knight, and Paul Jenkins and Leonardo Manco on Werewolf by Night.  Then, the publisher got cold feet in the midst of Marvel's bankruptcy, and suddenly the mature reader books had to meet all-ages requirements laid out by the Comics Code Authority.  Warren Ellis pulled his Satana series due to an unwillingness to compromise and the other titles came out with little fanfare.  That's not to say they weren't good, all three launch books for Strange Tales were great comics (especially Man-Thing), but you could tell that the creators were being held back from what they originally wanted to do.

Still, Strange Tales was the closest we ever got to a Vertigo style Marvel line, and Paul Jenkins was a great choice to take on Werewolf by Night.  Jack Russell was one of my favorite characters from the Marvel horror group and Jenkins had just finished a phenomenally great run on Hellblazer (still my favorite run from that series).  This sixth issue brought in Ghost Rider for a guest-spot, and in a normal Marvel comic that would mean a punch-up against a demon or something, but not here.  Instead, it's just a conversation in a bar between a werewolf and a biker with his head on fire, and it works so well.  These aren't monsters pontificating at one another, they're old friends having a conversation, discussing their lives and the politics around their situation.  It's mature in tone if not in content, and it was a perfect bridge for what Ghost Rider's status quo should have been coming out of the final issue.  It makes me wish we had got to read more appearances from Noble Kale during this time before the reset button was hit and he was pushed into obscurity.

Jenkins was paired with another one of my favorites for this series, artist Leonardo Manco.  He had been the artist a few years earlier on Warren Ellis' Hellstorm run, and his work had evolved a lot since that time.  He still had the scratchy, dirty style from before, but it was a lot tighter and just plain easier to read.  His Ghost Rider actually looks scary and horrific, not at all like what we'd been seeing in recent times from artists like Salvador Larroca.  He sells the conversation scene at the bar, making every panel menacing and dire, and he gets across Ghost Rider's growing impatience.  Plus, he draws a great action scene between Jack and the vampires, too.

Werewolf by Night, like a lot of comics from this time, was cut down way too soon.  The series would see two more chapters in the "Strange Tales" anthology, which ended before this story arc could conclude.  It remains a sad "if only" tale, but it produced eight issues of high-quality writing and artwork.  I don't just recommend this issue, I recommend finding the whole series and giving it a read.

Grade: A+

Creator Interview: Bob Budiansky

Finally, the last of my old creator interviews to be re-presented, this one from 2009 with artist Bob Budiansky.  He remains my all-time favorite Ghost Rider artist, and like with Howard Mackie and J.M. DeMatteis I was a nervous fanboy when I asked him to be interviewed for the site.  He was great to talk to and yet another example of Ghost Rider creators being the nicest people ever.

1) First off Bob, thank you for doing this interview, and while asking the questions I'm trying to keep in mind that most of your work on Ghost Rider took place thirty years ago. Your association with the character started fairly early in the book's run when you became the cover artist - I can only remember a handful of issues that didn't have covers by you once you started. How did you get the job handling the covers for all those years?
 
I believe Marvel Editor Roger Stern first gave me the opportunity to draw a Ghost Rider cover, beginning with issue #33. More precisely, I think it was his assistant editor, Jim Salicrup, who came up with the idea of asking me. I had a reputation that Jim was aware of for drawing detailed objects from my earlier stint on Captain Britain, a book on which I did backgrounds for penciler Ron Wilson--lots of scenes of London showing Big Ben, Piccadilly Circus, etc. This particular Ghost Rider cover featured a large spaceship, and I guess the spaceship drawn by the regular penciler, Don Perlin, lacked sufficient detail for Roger and Jim's liking. They wanted the spaceship to have more of the feel of the kind of craft seen in Star Wars and Close Encounters of the Third Kind, two movies that had recently been released. Don Perlin liked what I did so much with the cover spaceship that he went back and added detail to his renderings of the spaceship on the inside of the book. Anyway, that's what brought Ghost Rider and me together for the first time--a spaceship!
 
2) I assume it was an easy transition going from cover artist to interior artist? Had you been lobbying to take over the full art chores on the title, or was it something Tom DeFalco (the book's editor at the time) offered to you?
 
I don't remember lobbying to take over the book, but I was happy to accept the offer. Around that time, for a couple of years, I had been bouncing back and forth between staff editorial jobs and freelance artist. At the time I was asked, I was Jim Salicrup's Assistant Editor (Jim had, by this time, been promoted to full editor and had asked me to leave the freelance life and become his assistant when he got the promotion a couple of years earlier). Tom wanted to restart Ghost Rider with a new creative team, so he asked me to pencil and Roger Stern to write. And so I quit my day job (as assistant editor), and Roger and I took over the book with issue #68. As for the transition from cover to interior artist--going from drawing a single cover a month to 20 or so pages a month was never easy for me. I was never very fast as a penciler. 
 
3) You started your run on the book with Roger Stern coming on as the new writer, and this really seemed like Marvel's attempt to “relaunch” the series. What was the reaction from Marvel and the readers when you and Stern came on board?
 
I know Marvel editors who paid attention to the book, which would have included Editor Tom DeFalco and Editor in Chief Jim Shooter, were very happy with the new direction the book was taking. And the fans must have liked it, because sales steadily grew for many months. 
 
4) For whatever reason, Roger Stern left the book pretty quickly and was replaced by another great writer, JM DeMatteis. When DeMatteis came on board, you became not only the artist but also the book's co-plotter, correct? How closely did you and JM work while producing the series?
 
Marc and I worked together very closely on the plots. Occasionally we'd meet to talk about the plots, but more typically, since we didn't live that close to each other, we'd get on the phone for a couple of hours a month and hash out the plots. Usually a plot developed like this: Marc would come up with an overall structure, would come up with the characters, their conflicts, the emotional changes they would go through in the story. Then, once he had explained all that to me, I would say, "Now, what would make a good cover scene?" And I'd add in some eye-grabbing cover scene, and figure out some action sequences and other bizarre visuals to pump a little juice into Marc's first draft. Not every plot strictly broke down that way--I'm sure there were many occasions when Marc offered the visual action scene and I threw in a character conflict or two. But you get the idea. It was a very pleasant collaboration. 
 
5) Another important part of what made your work on the series so good was inker Dave Simons, who tragically passed away not long ago. Not to speak ill of the other finishers who worked after he left, but do you think the series lost something important when Dave moved on?
 
I'm very saddened by David's recent passing. He was much too young to leave us. We had just recently reconnected, and had even begun collaborating again on an occasional art commission. As for the series, I was devastated when Dave decided to move on. He brought so much to the look of Ghost Rider. All that great leathery feel of GR's costume--that was all due to Dave's inks. I can honestly say the book never recovered from Dave's departure; sales began falling soon after he left. 
     
6) It seemed as if you and DeMatteis were really getting into a fantastic groove on the series when cancellation reared its ugly head. I know it was a long time ago, but what kinds of things would you have liked to do with Johnny Blaze had the book NOT been cancelled in 1983? Would you have remained as the book's artist for some time to come?
 
I don't really know what plans we had for the book when it was canceled. We probably had some, but I don't remember what they were. It's challenging enough to remember what we actually did; what we didn't do is impossible to remember, at least for me. At least we were given enough advance notice of the cancellation that we were able to bring the Johnny Blaze/Ghost Rider story to a conclusion. If the book hadn't been canceled, I'm sure I would have remained on it, at least for a while. I enjoyed drawing Ghost Rider. 
 
7) As part of the site's 8th anniversary this month, Vengeance Unbound did an article on the Top Ten Ghost Rider Comics of All Time  - and your first issue as the interior artist, Ghost Rider # 68 written by Roger Stern, clocked in at the # 1 spot! What do you think about that? Do you think your work on that issue deserves the title “Best Ghost Rider Comic of All-Time”?
 
I'm shocked! As for whether that issue I drew deserves that ranking, I really can't say. There have been many other very talented artists who have drawn Ghost Rider over the years. 
 
8) A question I ask every creator: what did you think of the Ghost Rider movie?
 
I didn't like it very much. Although I have liked Nicholas Cage in a lot of his movies, I think he was seriously miscast as Johnny Blaze. As for the rest of the movie, I really don't remember much about it. It didn't make much of an impression on me, at least not a positive one. 
 
9) What kind of things are you working on these days? Have you moved on from the comics field or is it something you'd like to continue doing?
 
Other than an occasional art commission, I don't do much in the comic book field these days. Mostly I work as a freelance graphic designer. I'm also my town's Director of Recreation. 
 
10) Mr. Budiansky, thank you for taking the time out of your busy schedule to do this interview with me. Any last words for all the Ghost Rider fans out there?
 
Just a few--I really enjoyed my time on Ghost Rider. With Roger Stern and JM DeMatteis, I had the opportunity to work with two tremendous writing talents. And I was lucky enough to have some great inkers embellish my pencils, Dave Simons being the most noteworthy. Looking back, I think we were really able to elevate the character and bring the book to new prominence, at least for a short while. And for those fans who have a special fondness for that run of Ghost Rider books after all these years (if such fans still exist), I'm glad that I was able to contribute to those books. 
 
Thanks again to Mr. Budiansky for taking part in this interview!

Creator Interview: J.M. DeMatteis

One of my favorite interviews to date has been with this gentleman, Mr. J.M. DeMatteis, and it was conducted back in 2004.  This man has written so many of my favorite comics (Spider-Man, Captain America, Defenders, Justice League, the list goes on), and his work on Ghost Rider turned out some of the absolute best work the character has ever seen.
 
1) First question, short and simple: before signing on as the regular writer, you wrote several Ghost Rider fill-in issues. What about the series attracted you to writing it? 
 
I've always enjoyed the more supernatural corners of the Marvel universe: characters like Ghost Rider, Man-Thing, Son of Satan, Devil-Slayer, my own character, the Gargoyle, and one of my all-time favorites, Doctor Strange. They're not limited to the more direct, slam-bang approach of mainstream superhero comics. They lend themselves to mood and mystery and the exploration of rich and wonderful themes. Darkness/light, sin/redemption, good/evil. I'm a sucker for duality, for the struggles of the soul, and these characters have that. In spades.
 
2) Roger Stern, who had previously been hyped as the big name new writer on the series, left several dangling plotlines with his abrupt departure. How much of what you did afterward come from his prior plotting and how much was original?
 
As I recall (and remember, we're talking twenty years ago!), Roger had created the world that Johnny Blaze was inhabiting, the carnival and the various supporting players. We built on that. But the stories were pretty much our own. I had the pleasure of working with penciller Bob Budiansky on the majority of those stories and we co-plotted all of them. Bob was an excellent artist with a terrific understanding of story. Our biggest problem was that our plots had TOO much story in them. We'd talk on the phone and the ideas would just fly.
 
3) The origin of Zarathos seemed, at the time, to come completely out of left field as the Ghost Rider demon had been left ambiguous in identity for so many years. What was the creative process for this newly revealed history/origin?
 
Again, it's been a long time...but I suspect we were just looking to deepen the character and his world. To add some new dimensions to the demonic half of the Ghost Rider persona. I have memories of us bouncing names around, searching for the right one, then coming up with Zarathos. And I don't remember which one of us thought that particular name up. (Could've been a combination of several names we were considering.) The character took on a life of its own and I think he really added a spark to the series...as did our main villain, Centurious, a character I really liked.
 
4) In the final issue of Ghost Rider, a letter from you about the series was published on the last page, chronicling how you felt about the character and the series' end. How much notice did you have concerning the title's cancellation?
 
We must have had sufficient time...because, as I recall, we were able to put together a final issue that wrapped the series up pretty nicely. That doesn't happen very often.
 
5) Let's pretend that Ghost Rider had not been cancelled with # 81…what would you have done with the series had it continued through # 100? 
 
I have no idea! But the character had so much untapped potential, and Budiansky and I worked so well together, I'm sure we could've kept going through #100...and then some.
 
6) Howard Mackie, who created the second incarnation of the Ghost Rider, has cited that your work on the previous volume was a major inspiration to his series. Did you read any of the second GR series, and if so, what were your thoughts? 
 
To be honest—and this has nothing to do with the quality of the book—I didn't really follow that series...although I remember how hugely popular it was. I think it was interesting, and smart, to come up with a new host for the Ghost Rider...but at the same time, I missed Johnny Blaze. When you write these characters, you tend to get pretty invested in them.
 
7) Back in the late 90's, your Man-Thing series was one of the debut titles of Marvel's Strange Tales imprint, a line of comics that quickly withered on the vine and disappeared into obscurity after less than a year. Being a huge fan of the Strange Tales books (and Marvel's horror characters in general), what can you say happened to hinder the imprint's success?
 
The Strange Tales line went through several convulsions along the way. First it was planned as a Mature Readers line, ala Vertigo. But once we were underway, Marvel got a new publisher who didn't think that was an intelligent way to go with Marvel Universe characters—and I understood his point. So we did some minor revisions on the first issue and plowed on. Didn't really make any difference, as the book didn't depend on graphic sex, language or violence. What was mature about Man-Thing was our approach, the concepts and ideas we were exploring. I was lucky enough to be paired with one of my all-time favorite collaborators, the brilliant Liam Sharp, and I think Man-Thing is one of the high-points of my years at Marvel. It's a series, however short-lived, that I'm really proud of.
 
Unfortunately, the Strange Tales line never really got any serious support. We were cancelled by issue #7, then resurrected and paired up with Werewolf By Night in another title called, if I remember correctly, Strange Tales! Before that book even came out, they let us know it was being cancelled, so we planned a finale to the series. Unfortunately, they cancelled it again ...leaving two completed issues in the drawer that have still not seen the light of day. A big mess. I think the same series, had it come out of Marvel today, would have done much better.
 
After the book was cancelled, I was approached by Ralph Macchio who, with the very best intentions, asked me to bring Man-Thing back into the mainstream Marvel Universe in a Spider-Man annual. (His thought was, someone was gonna do it, why not the guy who'd been writing the character?) At that time there was still talk that those final issues would come out in some format so I agreed. Big mistake. Liam could only do half the story, so we got someone else to pencil the rest. And I ended up writing a story that made reference to these two other stories that had never, and would never, see print...and ended up changing some of the elements I really loved about our take on the character. It was pretty much a disaster and a story I consider a real stinker. Nobody's fault but my own.
 
8) Stepping away from the past, the big news is that you're collaborating with GR co-creator Mike Ploog on a new title for Crossgen comics. Care to tell us a little bit about Abadazad? 
 
Abadazad is a dream project that I've been developing for years. A chance to follow in the footsteps of L. Frank Baum. C.S. Lewis and all the wonderful authors whose works have nurtured me, and my children, for so many years. It's a smart, literate contemporary fantasy that, I think, will appeal to both children and their parents. Children are the forgotten audience in comics these days...and it really infuriates me. Abadazad is our attempt to reach out to that audience and try to bring them back into the fold. If we're successful, I hope others will follow.
 
Mike Ploog has been an absolute dream to work with. The guy is astonishingly talented. He is bringing this world to visual life with passion and brilliance. I'm honored that this is the project that's brought him back to comics after so many years. It's a collaboration that I hope continues for a long time to come.
 
The first issue came out last week and the response has been amazing. Great reviews, the first issue is selling very well...and Crossgen—a company that really understands the need for this kind of material—has done, and will continue to do, everything in their power to promote it and get it into the hands of actual living breathing children. (A revolutionary idea in the current comic book climate!) If it sounds like I'm wildly excited...it's because I am . Every once in a while a project comes along—a Moonshadow, a Brooklyn Dreams, an Abadazad—that allows me to stretch myself as a writer and sail off into some uncharted creative waters. I'm in love with this series. It's already one of the major highlights of a more-than twenty year career in this business
 
9) Are there any other upcoming projects on your plate that you'd like to tip us off about? 
 
I've got an exciting movie project in development with Dean Devlin, producer of "Stargate," "Independence Day" and "The Patriot." It's a supernatural thriller and...well, that's all I can really say about it right now. I've also been having a great time writing episodes of the Cartoon Network Justice League show...and I've got another comics project in the works that...well, I can't talk about that yet, either. But it's for a publisher I'm not currently working with and I think it will delight some fans of another book I've written. And how's THAT for a purposely vague answer?
 
10) Mr. DeMatteis, thank you so much for your time. Is there anything you'd like to add before the interview ends? 
 
Thanks for the trip down Memory Lane!

Creator Interview: Pop Mhan

Now that I've reposted all of the old issue reviews from the no-longer-existent Vengeance Unbound site, it's time to put up the remainder of the creator interviews I did during the site's run.  This one is with artist Pop Mhan from 2003 and he was so cool to talk with.  He was one only the second creator I'd interviewed, but he's still one of the nicest (and most refreshing, since he was really open and honest about his work on the series).
 
1) In an effort to keep these questions going in a semi-chronological order, let me ask what some of your projects were prior to becoming the artist on Ghost Rider. Do you consider your gig on GR to have been your "big break" into mainstream comics?
 
No, not really. I started out at Wildstorm working on Union. It was after I left Wildstorm and did a stint with Awesome, did I end up on GR.
 
2) How did you land the job of artist on Ghost Rider?
 
Well, I drew two issues of Marvel Fanfare which featured Ghost Rider in one of the issues. I guess that's where it all started.
 
3) Your run on the book started immediately after the departure of Salvador Larroca, an artist with a style quite different than your own and someone that had handled the art chores on the book for over two years. What were your expectations concerning reactions to your vastly different style on the book? 
 
I was relatively young still when I jumped on to GR. I really didn't think about it at all.
 
4) Was Ghost Rider a character you were looking forward to working on, or was it more of a case of "I'd rather work on Spider-Man, but this will guy will do for now."?
 
Aaaah, the history of the stint on GR.....( this is the story from my perspective) When I signed up at Marvel, I was given the two issues of Marvel Fanfare. Ghost Rider was on the list of titles in danger of being axed. Salvador, who is an awesome artist, was to be moved to a more high profile book because of his stellar run on GR. I was told that I was on the list of guys that was considered to take over Generation X after Chris Bachalo left, however, there were many kinks in my artwork that needed to be ironed out before I could take over Generation X. So..... They had been working on a new direction for Ghost Rider, new costume, new direction, money for advertising and needed a new artist to fit that new direction. They told me to handle the art chores on the new Ghost Rider for a while to nail down my art and hopefully save the book from the axe.
 
5) In an interview Marvel conducted with Ivan Velez, Jr., it was said that many of the Marvel horror characters from the seventies were going to be brought back in the book. Readers got to see your take on Howard the Duck, Devil Dinosaur, Lilith, and Brother Voodoo, but what about some of the other characters mentioned in the interview, like Dracula, Woodgod, and Werewolf by Night? Did you get a chance to redesign these other characters before you left the book?
 
No, I don't recall getting a chance to redesign that many characters at all. I remember Lilith, but that was about the only character that I redesigned.
 
6) You left Ghost Rider after only a five issue run (one of which was a fill-in issue by another artist). What were the circumstances behind your leaving the book? Do you wish you could have stayed on for a longer stint?
 
The circumstances.. :) Well to sum it up: I got very unprofessional at the end. After the second issue, Ghost Rider just felt....wrong. The version of Ghost Rider I was doing didn't really feel like the real Ghost Rider to me, I wanted to go to a less "cartoony" style with it, but it was too late to change styles in mid run. So, as the book went on, I got more depressed about it and stopped being productive. There was an editor change and the new editor didn't take my crap. Amen. :)
 
But in hindsight, I think the cartoony look was fine because it kinda fit with the new costume. It was different. :)
 
7) What did you find appealing to the Ghost Rider character, either visually or story-wise?
 
Man, I loved drawing those flames! Flame everywhere! I could get pretty kinetic with design of the panels.
 
8) The book seemed to take on a darker tone once you came on board as artist, and here's a question of opinion: Black leather outfit for GR or the yellow and red Speed Racer costume?
 
Did it get darker? I don't recall... :) Man GR is not GR without that Black leather costume!
 
9) Moving to the present, fans know that you're still the artist on SPY BOY, along with Peter David as writer. Do you have any other projects coming down the road?
 
Right now, I am drawing DC's Demon miniseries due out in September.
 
10) Do you have any closing remarks about your Ghost Rider work, upcoming projects, or anything else in particular?
 
What can I say that hasn't already been said? :) I think that you are great for running the site and helping to let Marvel know that there are GR fans out there. A large thanks for all of the great people that have supported me throughout it all, I'll try not to let you all down again!
 
Loads of thanks to Pop for taking the time to do this interview!

Ghost Rider (2016) # 2

Cover Artist: Felipe Smith
Published: Feb. 2017
Original Price: $3.99

Title: "Four on the Floor", Part 2
Writer: Felipe Smith
Artist: Danilo S. Beyruth

Letterer: VC's Joe Caramagna
Colorist: Val Staples & Jesus Aburtov
Editor: Mark Paniccia
Editor In Chief: Axel Alonso


SYNOPSIS
In Los Angeles, Laura Kinney (the All-New Wolverine) is attacked by the alien creature that escaped from the beach.  She discovers that its skin is impervious even to her adamantium claws, which cannot cut through it.  The "Totally Awesome" Hulk arrives and punches the monster into a glass window, causing shrapnel to fly at them.  He explains that the monster is a power-mimic that has already copied his abilities, including the impenetrable skin.  He sees that the shrapnel had cut Wolverine to shreds, and the alien makes contact with her blood, mutating it yet again. 

Meanwhile, Robbie and Gabe arrive at Canelo's Auto Shop while their boss, Mr. Canelo, conducts an interview with a new employee named Ramon who has just got out of prison.  Robbie goes to the bathroom and vomits, asking Eli what happened the night before.  Eli explains that they "leveled up", that every time he uses his power as the Ghost Rider it makes them more powerful.  Ramon leaves, and the other employees tell Robbie that the man was Ramon "Mad Dog" Cordova, a.k.a. El Perro Rabioso, who was a psychotic gangster that went to prison over a decade ago.

Back at the fight, the monster uses Wolverine as a "human dagger" and impales her claws through the Hulk's chest.  While the two heroes heal from their massive wounds, the monster escapes.  Hulk explains to Wolverine that he put a tracking device on it and asks her to help him find and stop it before it hurts more people.

That night in Hillrock Heights, Ramon Cordova's old gang attempts to get him to join back up with them to go to war with another gang.  Ramon refuses, saying that prison changed him and he has turned away from his murderous past.  Amadeus Cho and Wolverine pull up in a van and ask to be let through, and when the gang leader threatens them Cho steps out and turns into the Hulk.  The gang attacks, forcing Hulk and Wolverine to defend themselves, but the sound of an engine interrupts the fight.  The gang backs off, leaving Hulk and Wolverine in the street as a howling mad Ghost Rider arrives.

ANNOTATIONS 
This issue was released with two variant covers by artists David Lopez and Kevin Wada.

Podcast Review: Inner Demons Episode 1 - "Deathbed Confession to a Skeleton Monster" (Click to Listen)

REVIEW
"Totally Awesome All-New Hulk and Wolverine Team-Up" continues into its second issue, with a surprise guest star in a flaming car arriving at the end!

I'm really not sure what Felipe Smith had in mind when he decided to devote so much time to the opening issues of this series to a bunch of guest-stars, because it totally kills any interest in the title character.  That's due, of course, to the fact that we only get to see Robbie "Ghost Rider" Reyes for 5 pages total in this issue.  That's unfortunate for readers like myself, who bought this comic expecting it to actually be about Ghost Rider.  Instead, we get page after page of the Totally Annoying Hulk and X-23 having a team-up that is in no way connected or related (so far, of course) to Robbie Reyes.

Look, unlike a lot of Ghost Rider fans, I enjoy the work Smith has done during his last two series.  All-New Ghost Rider was an incredible introduction to Robbie Reyes, and though the series stumbled a bit in the second half of the run he followed it up with Ghost Racers, a love letter to Ghost Riders of the past.  I was very excited for this series, but the first two issues have killed any enthusiasm I had for reading it.  Had this been released as some kind of "New Fantastic Four" mini-series, or even a traditional crossover between Ghost Rider, All-New Wolverine, Totally Awesome Hulk, and Silk (because yes, she's coming too) it would have been a fun diversion.  This, though, is not what I want from a Ghost Rider comic.

When Smith does remember who the main character is or that he can do subplots other than aliens fighting random superheroes, things are still sort of off.  This series has a weird structure, sort of like last issue's scenes not fitting into a correct chronological order between day and night.  Robbie has a conversation with Eli, which then goes into a flashback to a scene that really should have been in the last issue.  The flashback gives an important bit of information about Ghost Rider becoming more powerful, and Robbie acts like it was a huge deal in the moment, but the scene it references from the last issue gives no indication of anything like what happened here.  It just feels so disconnected from itself as it goes from scene to scene, like the bit with Ramon Cordova and his gang.  It seems like it should be a bigger deal, and its obviously setting up something for the future, but with so much space devoted to his introduction only for it lead to more Totally Asinine Hulk?  Disappointing.

The one part of this series that I am warming up to, though, is the artwork by Danilo Beyruth.  He definitely fits the Robbie Reyes house style, but the guy seems more willing to get his hands dirty with the nasty stuff.  His evisceration of the Hulk, which was cathartic on a lot of levels, was particularly brutal.  I also loved his changing design for the purple alien, with its upside down Wolverine heads.  I'd like to see more of his Ghost Rider, here's hoping he'll get to draw him next issue.

If I'm being hard on this comic, it's for two reasons: a) the disappointment I feel reading it based on my expectations and b) my inability to wrap my head around why the creators are making these decisions for a book that should have had a clear direction after Robbie's television exposure.  Any way you look at it, though, this series is quickly becoming a chore to read.

Grade: D